![]() Since the release of 6.0 the ultimate goal for the developers has always been “ to bring us closer to what we are calling the Personal Loot system“. This will still allow free trading when and where it seems appropriate and players decide to do it. Technically someone delegating a piece of gear to themselves as a leader is not an exploit, because the whole team agreed to grant that leader the chance to distribute loot as they please via the Master Loot system.Īnd to mitigate the loss many team leaders would probably suffer after 6.3.2, the items that players receive in their inventories will still remain tradeable for two hours after they have received them. I think the real reason is to off-load some of the work the customer support has to deal with – tickets of complaining players. “ we are working to build an efficient process that removes this type of negative player experience and potentially harmful behaviors” – the team stated in that forum post. The devs are aware, or so they say, that it was a very convenient and popular method to distribute loot after a boss fight for organized teams, but the amount of exploits they have detected over the years, apparently, forced them to make the decision to remove this option completely. With the release of Game Update 6.3.2 the Master Loot option will no longer be available for any group formation, in any instance on any difficulty mode. That was one of the best features of the so-called Spoils of War system, if you ask me. ![]() The first step was to introduce gear drops based on your character’s current discipline. With the launch of Onslaught 6.0 BioWare begun a process of moving from random loot towards a more personalized loot system. When this option is active, the Team Leader can choose which item should go to which player. How does Master Loot work currently: The team leader can opt to activate it for a specific boss fight or for the entire duration of the raid. If you know the exact patch it was introduced, help me out. I want to say it’s been present since 2.0, but it might actually be in the game from the very beginning. The Master Loot option has existed in SWTOR since… I honestly can’t tell how long. The main reason stated for this was that the Master Loot feature is easy to exploit and hard to fight-back when someone with bad intentions uses it to literally steal gear from the team they lead. The “Community Team” account posted a message on the forums to notify us all about the upcoming change. It will not be liked by everyone, but it was nice of BioWare to warn us ahead of time. One such change is the removal of the Master Loot option that the party leader can choose to use as a means to distribute loot. Sometimes important changes should be delivered ahead of time and as an alert, because they usually have a significant impact on large parts of the players and the community as a whole. BioWare revealed important news today announcing that SWTOR 6.3.2 will remove the Master Loot feature.
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